LF2 PvP Guide Version 1.2

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Postby Azriel » Mon Jul 10, 2006 6:38 pm

-Rudolf guide-

Contents
1. Strength
2. Advantage Position
3. Recommended Combos
4. Techniques
5. Weakness
6. Not Recommended

---1. Strength---
Rudolf is one of the fastest characters in the game. he has a high attack speed, is a medium range attacker and has lots of skills. He is the only character that can mirror image into other characters and so he can use their combos. Rudolf also has the ability to clone himself and his duplicates can help him fight.




---2. Advantage Position---
Rudolf is best used in a left-right position. His ninja-stars can be aimed slightly up and down along the z-axis. try not to stand in an up-down position. This prevents him from attacking the opponent. If the opponent is in an up-down position with u, at the right position, ^JA can hit him and he would go into Dance-of-pain.




---3. Recommended Combo---
Rudolf doesn't have many combos on his own, and it is recommended that you transform and use the other characters' combos.

[3.1] ninja star rain + transform. {50% hp give-or-take}
When u're at the correct distance,
AAA, (pause) D>A, * walk > a small bit AA, (i)/(ii)
(i) G, AAAADJA
(ii) A {super punch}

(*) if the character moves away/presses D here, just continue to hit him with the ninja stars till he falls down.


[3.2]4x4 star transformation hp}
When you and the enemy are both touching the z-axis (either top or bottom), this combo is the best. Use when you are at about deep's sword's hitting range or you could walk nearer to the enemy when he is in DoP
AAA, #(pause until he is just almost out of DoP) D>AAAA, A, G AAAADJA

The D>A stars don't have to be controlled towards the enemy. it is possible to make all 5 stars hit him but it has a high chance of making the enemy fall. Best of rudolf's transforming combos.


[3.3] Using weapons
A, (go to # (above))
Rudolf should only use weapons if the player wants to use melee attacks


[3.4] All other character combos when he is transformed




---4. Technique---
[4.1] Transforming Dragon-Punch
After grabbing Davis, AAAADJAD^A*
Preview:
Image

This only works with Davis. I've tried all other characters but it's not possible to hit them when u transform into them.

(*) If Davis flips back over here, hit him with DVAJA or DVAD^A If you have enough mp.


[4.2] Attack of the clones.
After you are able to transform into someone, and create clones, when your clones are present and u press DJA, your clones will also transform into that character. This is useful coz the computer can use other character's to deal damage better than rudolf.

[4.3] Invisible mirror-image.
When you can transform into someone, pressing D^J,DJA will let you be the other character while you're still invisible for that moment. This is very useful if u can transform into Woody as you can do D^J, DJA, D^JD>J. This is making yourself invisible, transforming into Woody, teleporting next to your enemy then tiger dashing.


[4.4] Distractions.
Your clones can be good distractions to the enemy coz he'll have to deal with them too if they are spawned successfully. Only use them if you have low hp and are far away from the enemy coz if u use it when u have a lot of hp, you wouldn't be ale to recharge your mp fast enough and would run out of it to throw your ninnja stars. And if you use it near your enemy he'll hit you when u're spawning them.




---5. Weaknesses---
[5.1]
Rudolf is very slow when doing D^J and DVJ and can easily be hit while doing it.


[5.2]
Rudolf's clones only have 10HP and can be easily killed with 1 hit.


[5.3]
If you don't let Rudolf transform into you, he is very weak and can't do good combos.





---6. Not Recommended---
D^J and DVJ unless you really need to and have low mp. Also, don't try to lure people to the edge of the z-axis to do that 4x4 star stransformation.
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Postby Azriel » Mon Jul 17, 2006 5:41 pm

-Freeze guide-

Contents
1. Strength
2. Advantage Position
3. Recommended Combos
4. Techniques
5. Weakness
6. Not Recommended

---1. Strength---
Freeze is one of the strongest special attacks attackers. His normal punch, ice balls and ice sword can turn almost all other powerballs (excludes firen's flame balls) flying at him into ice balls which fly back towards the enemy. His whirlwind is also very powerful and freezes anyone that comes into contact with it.




---2. Advantage Position---
Freeze is best when used in a left-right diagonally up/down position, and his dash attack is one of the fastest to activate, so you should stand up along the z-axis. His icicles are also able to go along the z-axis so it is recommended that you don't stand on the same z-axis position as the other player.




---3. Recommended Combo---
Freeze only has one powerful combo, but if done without the first breakout, you can deal 80% HP damage.

[3.1] Freeze's Ultimate combo.
Below is Freeze's 95% full combo. H.I.M. discovered the final 5% part but it's not in the preview.
Image
The final 5% part is before you dash attack the other guy at the end. You pick up your sword again and walk << a bit, (>J)* (>A), When you land which is almost instantly, (>J)A

*-indicates you have to hold down the direction key while pressing the action key.


[3.2] Using weapons
Your Ice sword is the best weapon you can rely on, and it can attack bunches of people everytime u hit. You can throw your sword at your opponent and freeze him and do damage from there.




---4. Technique---
[4.1] Ice sword throwing. You can throw your ice sword at people like (>J)(>A) <DA. and pick it up again and attack the other guys rushing at you if there are any. Also, you can use your ice sword to lure people and make another ice sword as your attacking one.


[4.2] Icicle shield. Yeah you can use your icicles as a small blocker for you to have that small amount of HP regeneration when your HP's low. that extra 10 HP could make it to 50 and save you from a knife thrown at you. Also, if you're VSing lots of comps, you could do the icicles, then do a whirlwind and it'll just touch then at the end if you walk > touching the smallest icicle. Also handy for blocking Firen's 3 fireballs.

[4.3] Double Icicle strike. This doesn't work on human players much unfortunately, and ya it's a PVP guide but i'll still mention it anyway. Normally computers press defend when you do the first set of icicles at them, and then they would run towards you and most of them would just run towards the icicles. It's in their scripting. Well now they're all open for attack, well maybe. Just do a second set of icicles and it'll freeze them.


[4.4] Ice balls. You have a very powerful ball attack. If you're up against Davis, Dennis or Woody, This comes in handy as their balls can be turned into ice balls which then fly back at them. It is also possible to do it for John's ball, but as he normally fires just one, he'll probably block it and it wouldn't be such a good use of MP.




---5. Weaknesses---
[5.1]
Freeze's running and dash attacks only damage single enemies, so he isn't one of the best when dealing with mobs when he's low on MP.


[5.2]
Freeze's ice balls can easily be deflected by Dennis and his spinning kick. Davis' running attack also can be used to deflect loads of ice balls back at Freeze if performed correctly, but it is hard to do.


[5.3] Freeze's whirlwind has to go through a few frames before it actually happens, so Freeze is open for attack when he tries to do it.






---6. Not Recommended---
It is not recommended that you throw ice balls randomly as they fly kinda slow. Also, for goodness sake, DON'T throw them at Firzen, LouisEX, or Knights. Their shields/LouisEX's stab would deflect it back at you easily.
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Postby XIII » Mon Aug 21, 2006 7:38 pm

Azzarr wrote:Hmm... as I'm a bit of a n00b, I find some of this hard to understand. Certain parts of it just don't work in the game, for example after grabbing someone I cannot attack them 5 times, only 3 before I drop them. A lot of the things are hard to understand for less experienced players.


it is possible to pull up to five times but it is harr

usually it is safer just to pull up to 3 hits..

i wonder where the freeze and rudolf guide came from..

er.. i dun like it... >.< for some parts
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Postby YinYin » Mon Aug 21, 2006 8:30 pm

well you can always do more grab-hits when the enemys hp is lower
3 is the normal max when your enemy sgot 500 - you could do an easy 4 though since you gotta damage him before you grab him

and you can easily pull of more than 5 with louisEX - especially if the enemy already has less than half of his energy

right? >.>
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Postby Marshall » Mon Aug 21, 2006 9:23 pm

XIII wrote:i wonder where the freeze and rudolf guide came from..

er.. i dun like it... >.< for some parts

So why don't u get up and do some work then? :P
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Postby YinYin » Mon Aug 21, 2006 9:28 pm

Marshall wrote:So why don't u get up and do some work then? :P


cause he kinda got a life too? >.<
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Postby Mr. Jenkins » Tue Aug 22, 2006 12:39 am

Azriel wrote:[4.1] Transforming Dragon-Punch
After grabbing Davis, AAAADJAD^A*


You should change that, cause you can do 5 punches and then transform. So G+AAAAA+DJA+D^A would be correct.

Azzarr wrote:Hmm... as I'm a bit of a n00b, I find some of this hard to understand. Certain parts of it just don't work in the game, for example after grabbing someone I cannot attack them 5 times, only 3 before I drop them. A lot of the things are hard to understand for less experienced players.


The trick is to press attack while the attacking frame is being shown. Then, as soon as the attacking frame ends the getting ready to attack frame will be shown. You don't want to see the idle frame! It's quite simple.
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Postby Azriel » Tue Aug 22, 2006 12:13 pm

The 5 punches and transform I'm not sure whether it's possible coz I did try and do the 5 punch transformation but couldn't. I can do 5 punches and an input move on other chars but not the transform. You sure it's possible?


And also the 4x4 star transformation is not correct - you won't have enough MP but i'm too lazy to change it. *coughMarshallchangeitthankscough* :P
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Postby Mr. Jenkins » Tue Aug 22, 2006 10:54 pm

Ye its definitely possible. I guess its harder cause you have less time to type DJA though.

EDIT: @Azriel: Here you go: Image

Btw, in the Freeze guide, you should add to the strengths section Freeze's ability to turn Dennis'/Davis/John's etc. energy balls into Freeze balls by attacking them.

EDIT: The host for the combo is currently down for some reason and I accidentaly deleted it. I might record it again someday but that's unlikely.
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Postby STM1993 » Sat Dec 23, 2006 11:29 am

Some extra things I have put in my newbie guide at general, and Mr Jenkins reccommended that I placed a few here:

3. How to grab?
Hit the opponent until he is in the “dance of pain”, then walk towards the opponent. You will automatically grab him. How do you tell if the enemy is dancing in pain? You should see the enemy shaking or grabbing his tummy for a few quick seconds. How many hits to dance of pain? Here is a guide list:

Template: 3 punches
Julian: 2 punches
Firzen: 3 punches
LouisEX: 2 stabs
Bat: 3 punches
Justin: 3 punches
Knight: 2 slashes
Jan: 3 slaps XD
Monk: 3 punches
Sorcerer: 3 attacks
Jack: 3 punches
Mark: 2 punches
Hunter: 1 arrow
Bandit: 3 punches
Deep: 2 slashes
John: 3 attacks
Henry: 1 arrow
Rudolf: 3 shurinkens
Louis: 3 punches
Firen: 3 punches
Freeze: 3 claws
Dennis: 2 kicks
Woody: 3 punches
Davis: 3 punches

4. What is armour class?
Armour class is a special thing for some characters. It makes the character able to withstand a few attacks as if he was blocking. (Like blocking, it doesn’t totally reduce damage to 0) The characters below have armour class:

Julian. He has the best armour class, you need to hit him quite a number of times.
Knight. He has the second best armour class. You need to hit him quite a few times, but that does not apply if he is hit by fire or ice.
Louis. He has the weakest armour class, where you only need to hit him about once to take away the armour class effect temporarily. Armour class only applies to him on certain frames, so it doesn't work when Louis is attacking, drinking, just got up from a roll, or just flipped. Armour class doesn’t apply when he is hit by fire or ice.

5. Whats so special about energy balls?
Energy balls can be turned into ice balls when it is hit by an ice ball.

6. Firzen just reflected a ball by defending!
Yes. Firzen, Knight and Jan’s defend can reflect most of the enemy’s balls back to the enemy. John’s shield move (D>J) has a similar effect.

7. Bat’s bats and Jan’s devils/angels are more than the usual amount! Why?
The number of bats Bat summon are usually 3, but the more enemies there are, the more are summoned. Simillarly, Jan’s devils are usually 1, but the more enemies there are, the more are summoned. Jan’s angels are only cast on herself, but if she has allies, the angels will heal all allies that she has.

8. Help! I can’t defend against Julian’s big purple ball/soul bomb!
Ordinary defending, even with Firzen’s reflective defend, is useless. Don’t try jumping over it either! All characters in LF2 can never jump over the soul bomb! So here are ways to defend yourself from soul bomb:

A) If you are Henry, Louis or LouisEX, use your palm on him, aka D>A. Do it a fair distance away, as a soul bomb explodes after it takes too much damage or gets hit by the palm. The furhtur a soul bomb goes, the more easily it will explode.
B) Henry has another alternative that takes more mana: The critical arrow or penetrating arrow aka D>J. The arrow will be destroyed too though.
C) John can cast a shield, aka D>J. It cannot be destroyed by mere balls, even soul bomb. The soul bomb will explode when it touches the shield, so stand a distance away from the shield.
D) John can also cast an energy disk, aka D^A. Lets just hope that the disk doesn’t fly away from where the soul bomb is heading towards XD The disk is destroyed too if it hits the soul bomb.
ANOTHER soul bomb will destroy it. See two soul bombs collide and explode violently, destroying anyone unlucky to be in them idle of the collision.
E) If all else fails, no mana or your char does not have the above moves… just walk to the side quickly (side-step it). The soul bomb will just fly pass above or below you and crash into other things instead of you. Ta-da! No mana needed ^^

For extra information, the palm, critical arrow and disk will disappear should they collide into one another. For example, if John’s disk runs into Henry’s critical arrow, both colldie and disappear into thin air. Also, try to counter Julian’s soul bomb when he is about to cast it, so that the soul bomb explodes in front of him and make him deal damage to himself or any other opponent unlucky to be nearby.

9. What is super punch that everyone is talking about?
Super punch is a attack that is done when you are close to the enemy, and you press A when an enemy is in the dance of pain state or has broken his defence. Some are powerful, some are crap. The end.


The original post is here


EDIT:
I got a bit more to add here.

If Davis fights Davis, and one of them uses strafe punch, before the last punch hits, the other Davis can uppercut and counter the strafe.

Bat can do speed punch in grab (I think someone said it here before): Grab + DvA = Speed punch without mana cost.
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Postby Mr. Jenkins » Sat Dec 23, 2006 11:45 am

Ooo, I thought a soul bomb explodes when it takes too much damage, not when it goes too far.

Energy balls are also turned into iceballs when hit by Freeze or an ice sword.
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Postby STM1993 » Sat Dec 23, 2006 11:48 am

Yes, it does the more damage it takes as well. But I noticed the furthur it goes it really has lower hp as well. Play some LF2. Stay a very far distance from Julian. When Julian fires his soul bomb, you find that it gets destroyed much more easily than if you try destroying it when its first fired.

EDIT:
There were no weapons along the way.
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Postby 4BiddenKnight » Sat Jan 13, 2007 6:20 pm

Anyone updating this?
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Postby Azriel » Sun Jan 14, 2007 5:24 pm

not yet. Please don't reply unless you really are contributing/requesting something and are sure that people won't flame you for reviving an old topic. this is a stickied post so you probably should only reply for contributing something, or requesting tips about PVPing for characters other than those mentioned, and one of the mods would delete your request (not delete the answer) when someone posts what u have requested.
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Postby Mr. Jenkins » Sun Jan 14, 2007 10:06 pm

I disagree, I think that was a good question.
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Postby 4BiddenKnight » Mon Jan 15, 2007 6:49 am

Azriel wrote:not yet. Please don't reply unless you really are contributing/requesting something and are sure that people won't flame you for reviving an old topic. this is a stickied post so you probably should only reply for contributing something, or requesting tips about PVPing for characters other than those mentioned, and one of the mods would delete your request (not delete the answer) when someone posts what u have requested.


I asked this question so that I can bring this thread to an attention because I've been waiting for an update of PvPing for new characters not being made a guide on here for a while, especially for Deep's.
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Postby Azriel » Mon Jan 15, 2007 7:50 am

I've been waiting for an update of PvPing for new characters not being made a guide on here for a while, especially for Deep's
There's your request.
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Postby 4BiddenKnight » Sat Feb 24, 2007 12:05 pm

Any updates?
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Postby Azriel » Sat Feb 24, 2007 12:18 pm

nope unless you make one ^^
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Postby 4BiddenKnight » Sat Feb 24, 2007 5:19 pm

Well, I can't because I'm not an expert LF2 player. I don't think I'm up to those intermediate leveled players either.
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